GoogleVR SDK for Unity Build virtual reality applications for Android and iOS usingUnity and the Google VR SDK. Unity's native integration with Google VR makes it easy to buildAndroid applications for Daydream and Cardboard. The Google VR SDK for Unityprovides additional features like spatialized audio, Daydream controlle RSUpport, utilities and samples. Features
Unity's native support for Google VR makes it easy to: · Begin a new VR Unityproject from scratch · Adapt an existingUnity 3D application to VR · Make an app that caneasily switch in and out of VR mode The integration with Google VR provides: · User head tracking. · Side-by-side stereorendering. · Detecting userinteraction with the system (via trigger or controller). · Automatic stereoconfiguration for a specific VR viewer. · Distortion correctionfor a VR viewer's lenses. · An alignment marker tohelp center the screen under the lenses when you insert your phone into aviewer. · Automatic gyro driftcorrection. The Google VR SDK for Unity provides the following additionalfeatures: · Daydream controllersupport. · Spatialized audiorendering. · A simple reticleprefab and associated scripts for gaze-based user interaction. · VR emulation in theUnity Editor's play mode, using the mouse and alt/control keys to pan or tiltthe camera. · A "HeadsetDemo" scene showing a simple Cardboard game, and a "ControllerDemo" scene integrated with the Daydream controller. · A FPS display prefabshowing the rendering performance of your application. · The Instant Previewtool, a prefab and app that allows you to preview a scene on device withouthaving to build and deploy it. To learn more: · Use our Get Startedguide for Android to build Daydream or Cardboardapps, or iOS to build Cardboard apps. All rights reserved. Java is a registeredtrademark of oracle and/or its affiliates. Last updated October 23, 2017. https://developers.google.com/vr/unity/
|